Anima Tools.
Builders 05
Character Builder
Track every DP allocation from Lv 1 onward. Characteristics, class, race, equipment, magic, psychic, and Ki — one deterministic sheet.
Creature Creator
Spin up NPCs and monsters in bulk. Attack, defense, Presence, PhR/VR/DR/MR/PsR — every number the GM needs, nothing they don't.
Technique Builder
Compose Dominion Techniques step by step — Ki costs, effects, maintained versus instant, disadvantages, every MK total.
Artifact Forge
Stat magical items and legendary weapons. Bonuses, qualities, maintenance costs, conjured presence.
Armory
Personal library of custom weapons, armor, helmets, and items. Author them once, share by link, then equip from the character builder. Convert any artifact into an armory entry in one click.
At the table 05
Encounter Manager
Scene-oriented tracker — rail of combatants, anchored roll popovers with Anima preset modifiers, slide-in sheets, condition + maintained-spell tracking. Live-syncs to player play sheets in an active session.
Campaign Manager
Parties, sessions, NPCs, factions, and the long tail of plot threads. Wiki-style, linked, and aware of your stat blocks.
Stat Blocks
Paste a printed stat block straight from the books and it parses into a saved, editable sheet — numbers taken verbatim, never recomputed. Drop it into an encounter as a combatant. Creatures, NPCs, and mooks.
Notebook
Write spell descriptions, ability notes, and GM reference tables in markdown. Attach them to characters, techniques, and encounters — or keep them as a freeform GM screen.
Loot
Build loot piles holding items and containers. Pull gear from a creature, share the pile with players, and hand pieces out as the table sorts who gets what. Private notes stay with you.