Changelog

    • Notebook
      • Attach a note to a skill or characteristic once and flip "Apply to all" — it shows on every character and creature that has the same skill or characteristic.
    • Encounter Manager
      • Start-of-turn upkeep in the log: when a combatant's turn begins, maintained-effect drains and bleeding show up as an upkeep card you apply or dismiss per line — nothing changes until you click.
    • Character Builder
      • Attach and read character-level notes while editing, from the quick-notes panel in the header.
    • Creature Creator
      • Jump straight into play mode from the bestiary with a Play button on every creature card.
      • Attach and read creature-level notes while editing, from the quick-notes panel in the header.
      • Forge homebrew Essential Abilities and Powers right alongside the rulebook ones — set their DP cost, GN, and description.
      • Give a custom ability or power real stat modifiers (STR, AT, resistances, and more) that flow straight into the stat block.
    • Character Builderv1.5
      • Tag your characters and filter the roster — plain labels like `boss` or keyed ones like `arc:redmoon`, added from the Overview or a roster card.
    • Creature Creatorv1.5
      • Tag your creatures and filter the bestiary — plain labels like `undead` or keyed ones like `cr:5`, added while building or from a card.
    • Encounter Managerv1.3
      • Tag your encounters and filter the list — plain labels like `ambush` or keyed ones like `arc:siege`, added in the editor or from a row.
    • Technique Builderv0.2
      • Tag your techniques and filter the list — plain labels like `offensive` or keyed ones like `school:fire`, added on the Finalize step or from a card.
    • Artifact Forgev0.2
      • Tag your artifacts and filter the vault — plain labels like `relic` or keyed ones like `rarity:legendary`, added while forging or from a card.
    • Armoryv0.4
      • Tag your gear and filter the armory — plain labels like `steel` or keyed ones like `rarity:rare`, added while editing or from a gear row.
    • Lootv0.4
      • Tag your loot piles and filter the list — plain labels like `hoard` or keyed ones like `tier:boss`, added in the editor or from a row.
    • Stat Blocksv0.2
      • Tag your stat blocks and filter the rail — plain labels like `mook` or keyed ones like `cr:2`, added in the editor or from a row.
    • Character Builderv1.4
      • Share a character with your notes — choose which attached notes (including gear notes) to include; they stay private until you opt in.
      • Save any character as a flat Stat Block — a frozen, editable sheet that drops into encounters and shares by link.
    • Creature Creatorv1.4
      • Share a creature with your notes — choose which attached notes (including gear notes) to include; they stay private until you opt in.
      • Save any creature as a flat Stat Block — a frozen, editable sheet that drops into encounters and shares by link.
      • New Special Abilities section: give a creature prose abilities with tag pills and an attached note; they travel with a saved Stat Block.
    • Encounter Managerv1.2
      • Add combatants from your saved Stat Blocks — a new Stat Blocks tab in Add Combatants, with stack counts for mooks.
    • Lootv0.3
      • Share a loot pile with your notes — choose which attached notes to include; viewers see them read-only and they stay private until you opt in.
    • Stat Blocksv0.1
      • New tool: paste a stat block straight from the books and it parses into a saved, editable sheet — characteristics, combat, resistances, armor, vitals, magic, weapons, and abilities.
      • The printed numbers are kept exactly as pasted, never recomputed; anything the parser can't place is flagged for review, and the original paste is kept.
      • Multi-form blocks (a dragon's minor / major / ancient records) come in as separate stat blocks in one paste.
      • Drop a saved stat block into an encounter, share it by link, and attach notes to its abilities.
    • Notebookv0.7
      • Stack filters: pick more than one tag, key, or entity at once and the list narrows to notes matching all of them. Each shows as a chip you can drop individually.
    • Character Builderv1.3
      • Live encounters mirror all your pools — spend Zeon or Psychic Points and the GM's view updates instantly, and their changes flow back to you.
      • Apply or clear your own conditions from the play sheet during a live encounter; the whole table sees them right away.
      • Spend Fatigue to push a roll: a stepper on attacks, defenses, projections, and skill checks adds +15 per point, deducted when you roll and logged.
      • Spend Fatigue on characteristic checks too, at the +1-per-point rate.
    • Campaign Managerv1.4
      • The live Encounter tab shows each visible combatant's Ki, Zeon, and Psychic Points alongside Life, plus the spells and powers they have active. Hidden enemies stay concealed until revealed.
    • Creature Creatorv1.3
      • Spend Fatigue to push a roll: a stepper on attacks, defenses, and projections adds +15 per point, deducted when you roll and logged.
      • Spend Fatigue on characteristic checks too, at the +1-per-point rate.
    • Encounter Managerv1.1
      • A combatant's active supernatural loadout lives on its sheet, not just the encounter — maintained spells, mounted powers, and held techniques sync both ways with what a player does on their own sheet.
      • Spend Fatigue to push a roll: a stepper on attacks and defenses adds +15 per point, deducted when you roll and shown in the log.
      • Spend Fatigue on a combatant's characteristic checks too, at the +1-per-point rate.
    • Encounter Managerv1.0
      • Side panel is now organized into tabs — Overview, Combat, Ki, Magic, Psychic, Gear, Secondary, and Settings — so a long sheet is a few clicks instead of one endless scroll.
      • New Ki tab for martial combatants: Ki pool, per-characteristic accumulation, innate abilities, and learned techniques you can spend Ki on right from the sheet.
      • New Gear tab gathers armor, consumable stacks, and carried items in one place.
      • Ki, Magic, and Psychic tabs hide automatically when empty, and any tab can be hidden and re-shown from Settings.
      • Edit an ad-hoc combatant's full stat block from Settings — vitals, characteristics, combat values, resistances, armor, skills, and effects — so a quick bandit can grow into a full threat.
      • Each combatant shows its Movement Value on the Overview tab and as a chip on the rail card.
      • The encounter list groups by campaign, with a 'No campaign' group for everything unattached.
    • Notebookv0.6
      • Tags can be key:value pairs — write `level:2`, `school:fire`, `source:core`. The filter tray groups them by key so you can browse a whole key or pick one value.
      • The tag box autocompletes as you type, suggesting tags and the values of a key, and lowercases keys automatically.
    • Creature Creatorv1.2
      • Play-sheet Gear tab lists every item the creature carries — equipped or stowed — with quality and category pills, expandable for details.
      • Consumables show up on the creature play sheet too, with the same spend/refill controls as characters.
    • Encounter Managerv0.12
      • Side panel shows a read-only Items list for character and creature combatants, with equipped vs inventory at a glance.
    • Character Builderv1.2
      • Custom gear made on a character also lands in your Armory — edit once, equip anywhere.
      • Equip any Armory entry onto a character in one tap.
      • Notes on an Armory item follow it onto every character carrying it.
      • Consumables: track arrows, potions, vials, and charges as stacks with current/max counts and one-tap spend on the play sheet.
      • Ranged weapons show an ammo readout and a −1 button; carry two quivers and a picker chooses which to spend.
      • Ammo carries its own damage and type, shown on the loaded weapon (e.g. "dmg 40 · Thrust").
      • Buy ammo from the catalog with a Pick + Buy bar that checks affordability and deducts currency.
      • Custom consumables with full weapon stats — thrown daggers, grenades, vials, homebrew ammo — saved to your Armory and added in one click.
      • Loaded ammo drives a ranged weapon's listed damage; the choice persists and is visible to the GM.
      • Ammo quality scales like weapon quality, with quality pills across the play sheet and encounter manager.
    • Campaign Managerv1.3
      • Each campaign has its own armory — a shared catalog of custom gear every member can see; manage it from the Armory tool.
      • Live encounters carry per-combatant ammo stacks; players see their own counts, enemy counts stay hidden until revealed.
    • Creature Creatorv1.1
      • Equip from your Armory directly in the Gear step — no need to redefine gear on every creature.
      • Custom gear made on a creature also lands in your Armory, ready to reuse on the next monster.
      • Notes on an Armory item follow it onto every creature carrying it.
    • Encounter Managerv0.11
      • Consumables on the GM side panel: spend a combatant's ammo, potions, and charges with one-tap controls. Ad-hoc combatants can have stacks added directly.
    • Armoryv0.3
      • Campaign armory: GMs can publish a shared catalog of custom gear that every member sees as a read-only library.
      • Switch between Personal and any of your campaigns with a Scope row above the list.
      • Fork any campaign entry into your own armory in one click — the copy is independent of later GM edits.
      • Custom gear authored on a character or creature lands in your Armory automatically and equips by reference — edit once, and everything carrying it updates.
      • Loot pickup forks too: taking a forged or campaign item out of a container clones it into your personal Armory so you can edit it freely.
      • Notes pinned to an armory entry show up on every character, creature, and loot pile carrying that item.
    • Lootv0.2
      • Taking armory or snapshot items out of a container forks the definition into the player's personal Armory and equips by reference, so it can be edited independently.
    • Character Builderv1.1
      • Character cards show a pill per campaign the character is in; click to jump there, with a +N popover for long lists.
    • Creature Creatorv1.0
      • Creature cards show a pill per campaign the creature is in; click to jump there, with a +N popover for long lists.
      • Play sheet: new Gear tab — natural attacks show as weapon lines with one-tap ATK / BLK, alongside equipped gear.
      • Builder: new Gear step — add catalog or custom weapons, armor, helmets, and gear, and equip them to feed the play sheet and encounter manager.
    • Encounter Managerv0.10
      • Creature combatants bring their natural attacks and equipped weapons into Resolve Attack, with damage already rolled up from size, race, and powers.
    • Notebookv0.5
      • Tag and entity filters now live in a collapsible tray at the bottom of the sidebar, with search for notebooks with dozens of tags.
    • Lootv0.1
      • New tool: build loot piles holding items and containers (bags, chests), drawn from the catalog, your armory, snapshots, or freeform.
      • Share any pile by link — viewers see the full contents but never your private notes.
      • Two-level nesting: a pile holds containers, containers hold items.
    • Character Builderv1.0
      • Equipped weapons appear under Combat values with one-tap ATK / BLK rolls, showing damage type, damage, speed, and grip.
      • New Gear tab on the play sheet for fast equip/unequip, grip swaps, and toggling armor, helmet, and items.
      • Expand any gear row for full details — weapon stats, armor AT rows, item descriptions and effects.
      • Drag JSON exports onto the character list to import one or many at once.
      • Mixed drops route by type — a creature export dropped here lands in your creature library.
    • Campaign Managerv1.2
      • Drag JSON exports anywhere on the Codex tab to upload and attach in one step, one file or several at once.
    • Creature Creatorv0.7
      • Drag JSON exports onto the creature list to import one or many; character exports still convert into creatures.
    • Encounter Managerv0.9
      • Every combatant starts with a default Unarmed strike, so Resolve Attack always has a weapon to fall back on.
      • Combatants can drop below 0 LP into the between-life-and-death state and are marked dead past the death floor.
      • New Defeated rail section holds unconscious and dead combatants and skips them in turn order, with one-click mark/revive buttons.
      • Stabilize check on combatants at or below 0 LP, via PhR or an external Medicine check.
      • End-of-encounter recap highlights Dead, Unconscious, and Bleeding combatants with status pills.
      • PCs imported into an encounter bring every weapon from their gear list, not just what's equipped — swap to a stowed sidearm without leaving the fight.
    • Notebookv0.4
      • Drag .md / .txt / .json files anywhere on the notebook to import — drop several and they queue up.
    • Character Builderv0.9
      • Amplifying an innate slot now spends from your Free PP pool and locks that PP until you drop or swap the power; it still recovers normally at 1 per hour.
      • Spend Free PP from the roll dialog: a +10-Potential-per-PP stepper (cap 5) and a negate-fatigue toggle on power activations, plus a +1-per-PP row on Psychic Projection.
      • Use Untrained Power: with discipline affinity, spend 1 Free PP to fire a power you haven't learned (one-shot, can't be maintained).
      • Free PP tracker flags locked PP and adds a +Hours control to recover it at 1 per in-game hour.
    • Campaign Managerv1.1
      • Import button on the roster: drop in character or creature exports (one or many) and each lands in your library and on the roster in one step.
    • Encounter Managerv0.8
      • End Encounter action (with confirmation) closes out a fight without clearing combatants by hand.
      • Ending freezes a recap of every combatant's final HP, fatigue, and conditions until you reset to setup.
      • Begin Encounter moves anyone without an initiative roll into Reserve instead of the bottom of turn order; promote them back once they roll.
    • Encounter Managerv0.7
      • Conditions carry severity and duration — pick from the Anima preset list (Pain, Bleeding, Stunned, Prone…) or write your own, and cap any to N rounds.
      • Auto-apply on round wrap: Bleeding drains LP, Pain / All Action Penalty decay each turn, and timed conditions tick down.
      • Quick apply-damage button: type a number to subtract LP, negative to heal.
      • Clone combatant N times — stats and weapons copy over; vitals, conditions, and initiative reset, with auto-numbered names.
      • GM-controlled combatants hide their HP and Fatigue from players by default; players still see initiative and visible conditions.
      • Per-combatant Reveal toggle to share a specific GM combatant's vitals with the table.
      • Every combatant shows who controls it — player for PCs, GM for creatures and ad-hoc combatants — with an Unclaimed flag for unowned PCs.
    • Character Builderv0.8
      • Play-sheet chat gains `/me`, `/ooc`, and `/w` commands, per-author grouping, and a draft that survives reloads.
      • Press `/` to jump to chat; an `↑ N new` pill appears when messages arrive while you've scrolled away.
      • All / Rolls / Chat filter tabs to mute the dice or the chatter.
      • Chat posts in-character by default — the character's name leads, the player's name follows.
      • `/ooc` switches to player voice; `/afk` and `/back` post a status row so the GM knows when you've stepped away.
      • `/roll` rolls inline with no dialog; `/check <slug>` opens a check pre-filled from your character.
      • Characters not in a campaign keep a local roll log that persists across reloads and switches to the live feed once attached.
    • Campaign Managerv1.0
      • Chat slash commands: `/me` emotes, `/ooc` for out-of-character asides, `/w` for GM whisper — the input recolors per mode.
      • Consecutive messages from the same author group together so a back-and-forth reads as one block.
      • Drafts survive a refresh, kept per campaign; Esc clears.
      • Messages can carry an in-character speaker — the character's name leads, the player's name follows.
      • `/afk` and `/back` post a status row so the table sees when someone has stepped away.
      • Action commands: `/roll` rolls inline, `/check <slug>` opens a check, `/request <slug>` (GM) sends a roll request.
    • Creature Creatorv0.6
      • Creature chat gains `/me`, `/ooc`, and `/w` commands, per-author grouping, and a draft that survives reloads.
      • Press `/` to jump to chat; an `↑ N new` pill appears when messages arrive while you've scrolled away.
      • All / Rolls / Chat filter tabs.
      • Chat posts in-character by default; `/ooc`, `/afk`, `/back`, and whispers drop back to your own voice.
      • `/roll` rolls inline; `/check <slug>` opens a check from the active creature.
      • Creatures not in a campaign keep a local roll log that persists and switches to the live feed once attached.
    • Encounter Managerv0.6
      • Missing-PCs banner: when a player attaches their PC after setup, the GM gets a one-click Add all prompt (dismissible per session).
      • Live-log chat gains `/me`, `/ooc`, and `/w` commands, per-author grouping, and a draft that survives reloads.
      • Press `/` to jump to chat; an `↑ N new` pill appears when entries arrive while you've scrolled away.
      • All / Rolls / Chat filter tabs on the live log.
      • Players' messages show the character's name with the player as a secondary byline; `/afk` and `/back` post a status row.
      • GM chat commands: `/roll` rolls inline, `/check <slug>` pops the entity picker, `/request <slug>` sends a roll request.
    • Character Builderv0.7
      • Play-sheet rail now shows a merged campaign log of rolls and chat, with a chat box pinned at the bottom.
    • Campaign Managerv0.4
      • Live tab carries a merged log of rolls and chat — type to post (markdown, Enter to send), or filter with All / Rolls / Chat tabs.
      • Chat streams to everyone in the campaign in real time.
      • GM whisper checkbox posts a message only other GMs see.
    • Creature Creatorv0.5
      • Creature play-sheet rail gains the same merged rolls-and-chat log and pinned chat box as the character builder.
    • Encounter Managerv0.5
      • In a campaign, the Rolls rail interleaves chat between rolls and adds a chat box, with a Whisper toggle that other GMs see but players don't.
    • Character Builderv0.6
      • Notes panel: New note, Attach existing, and View all in Notebook moved to the top; New note opens the editor inline without leaving the page.
    • Character Builderv0.5
      • Base Armor / Base Helmet picker fills in all stats from a catalog entry, then tweak from there.
      • Quality lives on the gear itself; equipped rows show a Quality: +N pill.
      • Custom Items gain a Quality field (surface its effect via a stat modifier if you want one).
      • Import gear you've authored in the Armory onto a character in one click.
      • Push any custom gear from a character into your Armory, carrying quality, modifiers, and effects.
      • Custom gear forms preview the post-quality value under each affected stat, so you enter the base number, not the adjusted total.
    • Campaign Managerv0.3
      • New inline markdown chips for play at the table: dice rolls, ability/characteristic checks with named modifiers, GM-to-player roll requests, and entity links.
      • Entity links jump straight to that entity in the matching tool.
      • Markdown chips are now interactive in journals, handouts, and session notes — roll chips open a dice dialog, check chips pop an entity picker with the modifiers pre-applied.
      • Entity-link chips auto-resolve the display name from the roster.
      • Public shares render all chips as static pills — no rolling on a shared sheet.
      • Request chips become a send-to-players action: pick which PCs, and their roll dialog arrives pre-checked with the situational modifiers.
      • Request and check chips accept a difficulty target and a hidden option — hidden hides the result from the player while the GM still sees it.
      • Insert popover (✦): the Ref tab offers entity-type and entity dropdowns instead of pasting an id, drawn from the roster or your own entities.
      • Copy-ref button on roster, character, and creature cards and the note editor — paste a ref link without typing the syntax.
    • Encounter Managerv0.4
      • Notes drawer: read, add, attach, and detach notebook notes for the encounter without leaving the view.
      • Request a roll from any combatant — fires through to the player for PCs, or opens the GM-side dialog for creatures and ad-hoc combatants.
      • Interactive markdown chips inside encounter notes when the encounter is in a campaign — check and request links work just like the campaign manager.
      • Creature play sheets now receive GM roll requests too, for player-controlled allies and summons.
    • Notebookv0.3
      • Import notes from pasted markdown or .md / .json files, with a preview and a heading level to split on before you commit.
      • Export a single note as .md, or a whole notebook as .md (paste-friendly) or .json (lossless).
      • "Format as Anima spell / power" rewrites pasted rulebook text into clean markdown, with per-level effect tables; mixed pastes split into separate notes.
      • New ✦ toolbar button inserts Anima chips — Roll, Check / Request (with a datalist of every characteristic, ability, resistance, and combat skill plus modifier rows), and Ref.
    • Armoryv0.2
      • Listing shows the same identity, availability, cost, weight, and quality pills as the character builder, so a piece reads identically in both places.
    • Character Builderv0.4
      • Custom weapons, armor, and helmets can carry stat modifiers and effects that apply while equipped.
      • Create and equip a new piece of homebrew gear in one step.
      • Shared characters open in the full builder, read-only.
      • New "Shared with you" section: characters from your campaigns plus saved share links, with owner and source pills.
      • Saving a shared character bookmarks the live link, so it always shows the owner's latest version; Duplicate still makes your own editable copy.
      • Shared views refresh when the owner saves, keeping your scroll and tab.
      • Remove a bookmarked share without touching the owner's character.
    • Campaign Managerv0.2
      • Browse a player's full character sheet, read-only, without leaving the campaign tab.
      • Add personal notes and notebooks to a campaign like any other entity; handing out a notebook grants access to every note it references in one click.
      • Note sharing now works like every other entity type — hand out per-player or to everyone, or revoke.
    • Creature Creatorv0.4
      • Shared creatures open in a read-only sheet with the owner's name, the source, and a refresh banner when they save.
      • Saving a shared creature bookmarks the live link instead of cloning it.
      • "Shared with you" section: creatures from your campaigns plus saved share links, with View, Duplicate, and Delete (bookmark only).
    • Notebookv0.2
      • Notes and notebooks are now shareable on their own — the public view renders every note inline and always reflects your latest saves.
      • Notes and notebooks sync to the cloud.
    • Armoryv0.1
      • New tool: a personal library for custom weapons, armor, helmets, and items — create, edit, duplicate, and share by link.
      • Convert any artifact you've crafted into an armory entry in one click.
    • Encounter Managerv0.3
      • Pick a target on every attack, magic, and psychic projection roll so resolution knows who got hit.
      • Defend action on any targeted roll opens kind-aware options — Block / Dodge for attacks, Magic / Psychic Projection for powers, or a resistance check (PhR / MR / PsR / VR / DR) against a GM-set target.
      • Once both attack and defense exist for a pair, a Resolve action opens the resolution panel pre-filled from the rolls.
      • Crit resistance now runs through the standard resistance flow and folds back into the resolve panel.
    • Character Builderv0.3
      • Characteristic checks use the Core Exxet d10 roll-over (opens on 10, botches on 1).
      • Skill and resistance rolls take a difficulty target with Anima quick-picks (Routine to Zen) and show pass/fail and margin.
    • Creature Creatorv0.3
      • Characteristic checks use the Core Exxet d10 roll-over.
      • Skill and resistance rolls take a difficulty target with Anima quick-picks and show pass/fail and margin.
    • Encounter Managerv0.2
      • Per-attacker target picker — the chosen defender carries through to resolution.
      • Per-weapon Attack / Block buttons; the resolve panel pre-fills the right damage and type.
      • Resolve Attack flow: combat result, AT lookup, computed damage, applied to the target — pre-filled from recent rolls, with an inline override for situational damage bonuses.
      • Critical detection, with the crit level rolled and applied automatically.
      • Failed PhR surfaces hit location and the resulting effect.
      • Secondary damage type toggle, at the usual −10 attack.
    • Character Builderv0.2
      • Activate and maintain psychic powers from the play sheet.
      • Track learned spells with maintenance and notes.
      • Daily Zeon regen accounts for Superior Magic Recovery, Slow Recovery, and Magic Blockage.
      • Zeon breakdown shows your class innate bonus.
      • New languages tracker and Life Points card on the overview.
      • Class changes count toward DP and show up in the breakdown.
      • Attach notes to more parts of a character.
    • Creature Creatorv0.2
      • Tabbed play sheet: overview, powers, and essential abilities, each with notes.
      • Pick the boosted attribute when taking Attribute Increased.
    • Encounter Managerv0.1
      • GM roll requests prompt players through the shared roll dialog.
    • Technique Builderv0.1
      • Distribute maintenance / sustenance Ki per characteristic.
      • Preview totals include secondary effects and maintenance MK.
      • Footer validation flags invalid cost shifts with a specific reason.
    • Campaign Managerv0.1
      • Initial release: multi-user campaigns with co-GMs, players, and spectators.
      • Public read-only campaign link.
      • GM codex for NPCs, creatures, techniques, artifacts, encounters, and notes — with grouping and multi-recipient handouts.
      • Per-player journals.
      • Schedule with recurrence, ad-hoc sessions, and Doodle-style polls.
      • Player roster with attached PCs and read-only sheet preview.
    • Notebookv0.1
      • Initial release: markdown notes attached to any entity.
      • One note can reference multiple entities.
      • Tag notes into named groups for a freeform GM screen.
    • Artifact Forgev0.1Forge UI, funding flow, and concealment from basis.
    • Character Builderv0.1Character editor with overview tabs and dice rolling.
    • Creature Creatorv0.1Power selections and catalog updates.